Cube Scrambler. Pre moves before scramble, which is used for virtual Rubik's cube and scramble image. When the scramble area is too high, a scroll bar will occur to avoid the raising of the scramble panel.
The way to do this is generate a random (solvable) cube. For help click the questionmark on the right upper corner. A.zip file will download in your browser.
The most used metrics are Half Turn Metric, Quart.
The current official scrambling program can be found here.
An antipode is a configuration that in that metric needs the maximum number of turns to the SOLVED state. If there is anyone who can modify certain bits to make the code more compact, I would really appreciate it. \$\begingroup\$ Making a good cube scrambler is surprisingly hard. The current official scrambling program can be found here.